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1. [PATHFINDER] New Mapping Tool (beta) - in EVE Technology Lab [original thread]
Huydo wrote: Hi, is this Project still alive? I would say yes, just a bit slow, but then you learn patience living in wormholes anyway, so most of doesnt care :-)
- by Jake Dykes - at 2016.03.11 16:49:42
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2. [PATHFINDER] New Mapping Tool (beta) - in EVE Technology Lab [original thread]
Death2Amarr wrote: Are you saving passwords in plain text? If so, that is really risky. Also, can you make an input field for the destination when adding wormhole sigs? He doesnt. Just installed it and checked the first user, its encrypted. ...
- by Jake Dykes - at 2016.01.11 14:07:12
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3. API Bug in Char/PlanetaryPins.xml.aspx - in EVE Technology Lab [original thread]
Thank you both for the explanation. Makes sense from the processing power standpoint, although there is always whishfull thinking. :-) But as it seems I finaly got my real one and only wish made real this spring, I am not really in the mood for f...
- by Jake Dykes - at 2016.01.11 09:58:25
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4. API Bug in Char/PlanetaryPins.xml.aspx - in EVE Technology Lab [original thread]
Hello the API does not recognize materials transferred on the planet itself in between Pins, for instance P2 produced out of P1 does not get registered landing in a launchpad, but transferring it up to the poco and then back down to the same lau...
- by Jake Dykes - at 2016.01.09 09:13:06
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5. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
Phiad Aurilen wrote: Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion. The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical...
- by Jake Dykes - at 2012.04.17 06:39:00
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6. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
We have a lot of "are you sure you wanna do this?" Popup windows in eve these days; some for silly things, some for usefull things and I would ask of one more: Unanchoring an assembly array with a running job kills the job and all materials minus...
- by Jake Dykes - at 2012.04.16 07:15:00
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7. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
Seleia O'Sinnor wrote: [quote=Jake Dykes] And btw, the bug which closes the customs office window is still there when you hit transfer. I filed a bug report already, but it has been closed due to "inactivity" whatever that means. Keep up the ...
- by Jake Dykes - at 2012.04.04 09:02:00
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8. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
Please remove the minimum window size of the "Science & Industry" window or at least decrease the minimum size to something reasonable. When you just want to look at your PI planets and use the shown planets there as warpto options, open up th...
- by Jake Dykes - at 2012.04.04 07:20:00
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9. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
CCP karkur wrote: Jake Dykes wrote: The "dragging blueprints into quickbar" feature is almost totally awesome. It would be uber totally awesome if you would allow shift dragging BPOs from the search tab over, so you dont have to have the ac...
- by Jake Dykes - at 2012.03.10 10:37:00
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10. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
The "dragging blueprints into quickbar" feature is almost totally awesome. It would be uber totally awesome if you would allow shift dragging BPOs from the search tab over, so you dont have to have the actual bpo in your pocket you are looking to...
- by Jake Dykes - at 2012.03.10 07:46:00
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11. Dedaf's industrial tool - in Science and Industry [original thread]
Dedaf wrote: Hi M Kernel Thank you for the idea's with the linking of minerals in stock to the t1 sheet. It a thing i have been thinking about doing. But it limits the user to having only one stock of minerals, so i cant decide if i want to do...
- by Jake Dykes - at 2011.10.11 10:31:00
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12. Ore Mining, Ice mining and POS running - in Science and Industry [original thread]
As you have protected most of the sheets with a password I have to ask you to give some of the Columns a bit more space, or else the numbers of some columns only gets displayed in ######## or you have to shrink to sheet to something like 70% of th...
- by Jake Dykes - at 2009.04.08 14:28:00
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13. Ore Mining, Ice mining and POS running - in Science and Industry [original thread]
It seems I found a rounding bug present in the T2 sheet in the latest version (.7). Not sure if its already lurking there since the dawn of time, anyway. You can reproduce it by trying to built two Mackinaws with ME -4 and Production Efficiency V...
- by Jake Dykes - at 2009.04.08 14:06:00
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14. Ore Mining, Ice mining and POS running - in Science and Industry [original thread]
Originally by: Dedaf Edited by: Dedaf on 23/09/2008 15:45:47 Ok i have confirmed the bug. ill upload a new version asap, sorry for the trubble working again in both 2k3 and 2k7, thanks for the update!
- by Jake Dykes - at 2008.10.10 09:48:00
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15. Ore Mining, Ice mining and POS running - in Science and Industry [original thread]
Edited by: Jake Dykes on 22/09/2008 12:41:10 Edited by: Jake Dykes on 22/09/2008 12:40:50 Hello was just trying to switch to 10,6,4, but was unable to import my Character details correctly. The sheet manages to import my ISK data correctl...
- by Jake Dykes - at 2008.09.22 12:41:00
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